using System;

namespace UnityEngine
{
	public enum HumanBodyBones
	{
		Hips,
		LeftUpperLeg,
		RightUpperLeg,
		LeftLowerLeg,
		RightLowerLeg,
		LeftFoot,
		RightFoot,
		Spine,
		Chest,
		Neck,
		Head,
		LeftShoulder,
		RightShoulder,
		LeftUpperArm,
		RightUpperArm,
		LeftLowerArm,
		RightLowerArm,
		LeftHand,
		RightHand,
		LeftToes,
		RightToes,
		LeftEye,
		RightEye,
		Jaw,
		LeftThumbProximal,
		LeftThumbIntermediate,
		LeftThumbDistal,
		LeftIndexProximal,
		LeftIndexIntermediate,
		LeftIndexDistal,
		LeftMiddleProximal,
		LeftMiddleIntermediate,
		LeftMiddleDistal,
		LeftRingProximal,
		LeftRingIntermediate,
		LeftRingDistal,
		LeftLittleProximal,
		LeftLittleIntermediate,
		LeftLittleDistal,
		RightThumbProximal,
		RightThumbIntermediate,
		RightThumbDistal,
		RightIndexProximal,
		RightIndexIntermediate,
		RightIndexDistal,
		RightMiddleProximal,
		RightMiddleIntermediate,
		RightMiddleDistal,
		RightRingProximal,
		RightRingIntermediate,
		RightRingDistal,
		RightLittleProximal,
		RightLittleIntermediate,
		RightLittleDistal,
		LastBone
	}
}
